BRD #1 will take lead, everyone else will follow until further directed.
Enter, head to the east room and clear out the wasps, then back out onto the main path, sleep the blocking Diremites and activate the portal key.
When the portal is open, all party members will proceed to follow BRD #1 exactly and carefully, as to not pull any extra aggro. See Map #1 for detailed path.
We will proceed through Map #1 to the portal keys, stopping and killing any aggro when needed, which is marked on Map #1 below.
BRD #2/BLM #1 will recover Chest #1, located to the far West point on Map #1
Notes
Any toads that are aggro'd should NOT be slept, unless instructed, they need to be killed ASAP!
There are allocated Buff points on every Map, everyone is expected to learn those points, so we can effectively gather and re-buff.
Map #1
Map #2
BRD #1 will take lead, everyone else will follow until further directed.
Follow the path until the lillies are pulled and head into the north tunnel, where they will be killed, followed by a rebuff, then resume on path too the portal key, killing any aggro along the way.
Kill the Vale wasps and proceed to the portal key, where we will need to kill a 4th Lily. After the Lily is killed, quickly rebuff, then Black Mage #1 will recover chest #2 and Bard #2 will recover chest #3. See Map #2.
Whilst the chests are being recovered, the rest of the group will proceed to follow Bard #1 to the 2nd portal key, killing any aggro along the way.
The group should regroup at the end of Map #2 if all goes to plan.
After the regroup, proceed to the teleporter, clearing out the Imperial's along the way.
Notes
Any toads that are aggro'd should NOT be slept, unless instructed, they need to be killed ASAP!
There are allocated Buff points on every Map, everyone is expected to learn those points, so we can effectively gather and re-buff.
Map#2
Map #3 and Coincounter
When we reach Map #3, there will be another portal key, which we will activate to start the fight with Coincounter. Bard #1 will have changed to Warrior #1 by this point.
The positions on the map which the party will locate for fighting Coincounter can be found below on Map #3.
Coincounter will reset aggro if ANY party member is more than 15 yalms away from him, however he will kill you with his massive AOE attack if you are within 10 yalms from him, so position is everything in this fight.
Overall, no major tricks up his sleeve, so a quick and easy fight is positioning is correct.
After coincounter has been defeated, grab chest #4, proceed along the path to the next room, clear out the imperials in this room and grabbing chest #5, then proceed along the path.
In the next room, Warrior #1 will grab the aggro of the Diremites, a small dip into the room will do this, then run out of the room proceeding along the path, leaving Chest #6 open for grabbing by another party member.
The last part of Map #3, we will be required to kill all the aggro before the teleport, but to activate the teleport, we must kill then pop the portal keys which are linked to the deaths of the mobs and will appear after there deaths.
Proceed through the teleport.
Map #3
Map #4
Very basic, after getting through the teleporter, the group should proceed to the Fruit Room, see Map #4 below, to grab morbol fruit, which will reduce the damage taken from the poison mist.
After grabbing the morbol fruit, proceed back to the next teleporter, where the Black Mages will use Sleepga to sleep the attacking Diremites, so that we can all move up to the 5th and Final map.
Note
There is an extra achievement for not eating any morbol fruit during your time in AV, if you want this achievement, you are not required to get any fruit on the last map.
Map #4
The Miser Mistress, Map #5
The Final battle of AV. When entering, the party should quickly move onto the portal key and activate the fight. When the fight has been activated, we will rebuff. The Tank will take a separate path around to start the fight, as to correctly position the Miser, the group are not to follow the Tank, but instead take there own path, mark on Map #5 below.
When the fight begins, the DPS simply need to burn Misers hp down, whilst the Tank holds the hate and does as much damage as possible and the WHM's heal and support the tank and group.
Around 70%~, the poison mist will disappear. At this point the miser will move off, into a pool of Gold bile surrounded by Traps, whilst in this Gold bile, the miser will begin to Regen is hp rapidly. We all need to move to the Miser asap, BLM's sleep the trap, then we all need to focus on burning down the Miser's hp asap. After the miser looses 1k hp, he will move out of the Gold bile, however this competes with its regen rate of 3k per few seconds. I.e, It i regens once, we must remove 4k hp before it moves out of the pool.
Shortly after it moves out of the Bile pool, a group of Slugs will appear, at first these slugs need to be slept ASAP, when the miser is stable, the BRD's will attack the slugs, taking them away from the group and killing them. Its is important the slugs are slept promptly and killed when appropriate, if this goes wrong theres a high chance the group will wipe.
The Miser will move, regen and summon mobs about 3 or 4 times in a fight, we must deal with them all correctly and burn the miser down quickly in between, until we achieve Victory!
With the defeat of Miser, AV will be completed, we can claim our loot and exit
Map #5
THE LOOT FROM AV WILL BE DISTRIBUTED ON A NEED VS GREED SYSTEM. THIS MEANS IF YOU NEED THIS GEAR TO BETTER YOUR CLASS, YOU WILL BE GIVEN PRIORITY OVER A PERSON WHO WANTS IT. HOWEVER, IF MULTIPLE PEOPLE NEED THE ITEM OF GEAR, THEY WILL PARTICIPATE IN A DICE ROLE, HIGHEST WILL WIN THE ITEM